InputFactory
This static class is available when extending GutTest
. The methods in this class are simple wrappers to make it a little easier to create instances of the various InputEvent*
classes.
Usage:
extends GutTest
func test_something():
var event = InputFactory.action_down("jump")
...
Methods
| action_down| action_up| key_down| key_up| mouse_double_click| mouse_left_button_down| mouse_left_button_up| mouse_motion| mouse_relative_motion| mouse_right_button_down| mouse_right_button_up| new_mouse_button_event|
key_down(which)
Returns a “key down” InputEventKey
event instance. which
can be one of the Godot KEY_*
constants or a character.
key_up(which)
Returns a “key up” InputEventKey
event instance. which
can be one of the Godot KEY_*
constants or a character.
action_up(which, strength=1.0)
Returns a “action up” InputEventAction
instance. which
is the name of the action defined in the Key Map.
action_down(which, strength=1.0)
Returns a “action down” InputEventAction
instance. which
is the name of the action defined in the Key Map.
new_mouse_button_event(position, global_position, pressed, button_index)
Returns a InputEventMouseButton
instance. See InputEventMouse
and InputEventMouseButton
for parameter descriptions.
mouse_left_button_down(position, global_position=null)
Returns a “button down” InputEventMouseButton
for the left mouse button.
mouse_left_button_up(position, global_position=null)
Returns a “button up” InputEventMouseButton
for the left mouse button.
mouse_double_click(position, global_position=null)
Returns a “double click” InputEventMouseButton
for the left mouse button.
mouse_right_button_down(position, global_position=null)
Returns a “button down” InputEventMouseButton
for the right mouse button.
mouse_right_button_up(position, global_position=null)
Returns a “button up” InputEventMouseButton
for the right mouse button.
mouse_motion(position, global_position=null)
Returns a InputEventMouseMotion
instance indicating the mouse moved to the position(s) passed.
mouse_relative_motion(offset, last_motion_event=null, speed=Vector2(0, 0))
Returns a InputEventMouseMotion
instance indicating the mouse moved offset
distance from last_motion_event
at speed
. The default speed
is instant.